This week seen the final elements to the game come together.
Using the sounds provided by my sound producer i was able to successful upload it complete onto the internet.
I had to tweak my original webpage design to fit the game inside it, this was a matter of browser previewing in dreamweaver.
After this i decided to add a feedback button, i had to go back to my design and edit the webpage to fit a button into it. The use of the feedback button was to enable easy access to adding feedback to the game.
Wednesday, March 21, 2007
Monday, March 12, 2007
Week 25
So far my progress has been steady, ive managed to complete the game in terms of interactivity.
The next stage in my production is to finish the designs for my 'Winner', 'Loser' and 'Main Menu' screens.
After i have done this i will be nagging my production teams for there parts. I estimate my side to the production will be done by Wednesday evening. Further progress details will be posted later that day.
The next stage in my production is to finish the designs for my 'Winner', 'Loser' and 'Main Menu' screens.
After i have done this i will be nagging my production teams for there parts. I estimate my side to the production will be done by Wednesday evening. Further progress details will be posted later that day.
Thursday, February 22, 2007
Week 22

This week I've took on my production head on.
Due to the week off i have managed to spend alot of time developing my game to near completion.
At this stage the only part to it that was difficult was trying to put my designs for the background onto the level looking decent. There was alot of trial and error but i managed to tweak the original idea to suit the level.
The major i problem i had when developing this character was the body, besides the torso i couldnt get the arms and legs to right. Yet again there was more trial and error.
From here i quickly made a crosshair and added buttons to go over the top of the bad guys. The next part was the actionscript.
Actionscript at this stage isnt hard its just time consuming because one alteration in one section could mean the whole thing would have to be altered. For example the timing for the gun fire, changing the frames would mean the actionscript for each frame would also need changing.
I added a score into my game its still in the simple stages but it works well, at the moment its set at 100 for each bad guy, i may change this at a later date.
Also i have thought about adding some citizens to look out of the windows giving the shooter something to lose points for the score.
My aim for the next few days is to create:
More Bad Guys
Menu
Score Design
Crosshair Design
Maybe Citizens
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